Week 2, Influence and significance of montage theory system on modern 3d animation

Montage is the film editing art, which was the dialectics of perceptual thinking and rational thinking combined with traditional film editing techniques to create montage film editing art theory. Eisenstein was the perfecter and integrator of the theory of montage, his research and practice made montage far beyond the scope of film editing, making it a dynamic art of film expression. The research of Podovkin and Eisenstein on montage theory illustrates that Montage Film Editing Theory is the product of the combination of art and technology. Only the perfect combination of the two can create excellent films. Montage creates a new visual editing art. With this specific editing technique, the constraints of time and space in the narration process of the editing work can be completely released. Time and space of the film can be changed at any time through the editing of film clips to achieve artistic effects to express the content and meaning that you want to express.

Key words:

Montage, 3d animated film, film editing technology, camera language, narrative structure

Reference:

Hong, Y. D. (2020) ‘The role of montage theory in film artistry’, Audio-visual, (4), pp. 108-109.

Lin, X. Y. (2015) ‘Film art and technology based on montage theory’, Appreciation, 1(5), pp. 111.

Liu, Z. X. (2021) ‘Exploration of Chinese culture output in the game environment — Taking “Genshin Impact” as an example’, Public communication of science and technology, 13(8), pp. 112-114.

Chen, F, Y. (2020) ‘The Visual Paradigm Revolution of 3D Digital Animation Film — From Toy Story to Spiderman: A Parallel Universe’.

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