- Project summary
In this blog I will summarise the final outcomes of the project, the process and the changes. This is our final video.
And the following is the process showreel of my part.
- Team Members
MA 3D Animation
Yaxin Hou (y.hou0420211@arts.ac.uk)
- Team leader
- Storyboard
- Scene
- modeling
- Textures
- 3Danimation
- Lighting
- Rendering
- Sound
Qiaoqing Yu (q.yu0320211@arts.ac.uk)
- Character
- modeling
- Scene
- modeling
- Rigging
- Textures
- 3Danimation
- Lighting
- Rendering
- Editing
Jiazhuo Tang (j.tang0420212@arts.ac.uk)
- Character modeling
- Scene modeling
- Textures
- 3Danimation
- Lighting
- Rendering
- Sound
MA 2D Animation
Yinyun Xu (y.xu0320215@arts.ac.uk)
- scene design
- 2D animation
- 2D visual effect
Guowei Gou (g.gou0320211@arts.ac.uk)
- Character design
- scene design
- 2D animation
- 2D visual effect
The preliminary design of 2d students’ painting is very important to our conceptual design of animation. We have three 3d students modeling and animation together, work together, and complete the task within the specified time.
- Story setting
This project is a promotional video for the game, mainly through the story of the little boy to tell the premise of the story, the hand that appears at the end of the short film, is the player with the task to find the little boy.
Our aim is to show the theme of anti-school violence through this game. The rabbit the boy holds at the beginning is a symbol of his former kindness. When he is hurt and attacked by others, he chooses to fall into the amusement park and all his former kindness is lost.
- Pre-design
Our 2d members drew our animation’s characters and scenes design drawing through the story setting and reference we discussed.




2d pre-design gives 3d production a great help and reference role, laying a solid foundation for the later modeling work to be carried out smoothly.
- Modeling and Rigging
According to the 2d design drawing, we made a 3d model with Maya and ZBrush, and then made textures in substance painter. In addition, I used adv5 to rig the character in Maya.

The main character was modeled by myself, from the very first version to the current final version, and I kept modifying and adjusting it during the process by absorbing the opinions and comments of the group members, and finally creating the current model of the main character.

This rabbit model was also made by myself, modeled in Maya and textured in Substance Painter.

The gate scene was modeled by me and Yaxin Hou. There was not a lot of detail at the beginning, just large volume squares, and then I added a lot of detail in it.

These three models are all rigging by me.

I was mainly responsible for the animation of the first scene, including walking and watching. And the animation of walking and jumping in the second video.

I am responsible for editing videos in pr, importing all rendered images into video animation, and adding sound effects and background music to make the animation look more complete.
Finally, we worked together to complete an animation
The young boy has no friends and no fun after being bullied and isolated at school, and the rabbit is the only toy and playmate he ever had. Because of what happened to him, he longs for an amusement park where he can find friends and fun, in fact this is the site of his inner fantasy. He was attracted by the wide range of facilities in this amusement park and wanted to take possession of them. Finally attracted to the doll, a darker side of himself inside him, he eventually loses himself and is lost in the amusement park.
The rabbit abandoned outside the gates of the amusement park is the only goodwill and kindness he had left, and he has lost his good side and fallen.
The last player to appear is the one who goes on a mission to rescue him and bring the little boy back to reality from his lost plight.
But can the player really save him?
We appeal to prevent school violence, which will hurts everyone, please stop school violence!