Week 11: Advanced Body Mechanics

In this week’s class, George explained to us the tasks and requirements for this term. He wanted us to choose a full body action reference after class and perform it ourselves and take a shot of it. Then, chose a model with binding and did the blocking of keyframe actions first.

I Performed a cowboy holding two guns and shooting three times in a row.

The free models downloaded from George’s recommended website have bone binding.

What is a breakdown? A breakdown drawing is a pose somewhere between two key poses that better shows the movement. Most animation moves are arcs, such as an arm waving, somebody bending, or a leg walking. All these movements are rotations. The breakdown pose is used to describe this curve better.

What must be understood and is crucial for your animation is that your breakdowns will be defined by the arcs and understanding what is directing the action. Arcs can be what sets apart the amateur from the professional. Try to plan your arcs out ahead of time if possible and don’t be afraid to change your arcs mid way if it makes you animation look way cooler!

Reflection: Through the content taught by George in class, I understand that the meaning of blocking plus is to simplify complex animation actions, first consider the accuracy of each key action point, and then smoothly connect the animation. This will make it easier and more accurate to create the animation, which is a very important step.

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