Week 4: Scene production process

My main task this week is to create four scenes, the most important of which are the first and second scenes. because these two scenes are relatively complex and difficult. First, finding materials and references is the most important.

In the process of creating scene models, I used software such as Maya, Gaea, UE5, and Substance painter.

Snow Mountain model

The first thing I completed was learning about Gaea and creating snow mountains. Gaea is a new 3D software for me, and its main function is to create realistic models of mountains and canyons, which is very suitable for the needs of my project. I have learned the use and function of various nodes in this 3D software, because it mainly generates various landforms through nodes and parameters, and then I created the basic model of my snow mountain without any textures.

Wooden house model 1 for the first scene
Wooden house model 2 for the second scene

Then, enter UE5 and proceed with scene construction. For some scene models, I will first create the models and textures in Maya and Substance Painter, and then import them into UE5. The export steps are particularly important, and many times the export was not the result I wanted, so I kept trying and researching, repeating the previous steps, in order to achieve the results I needed.

Hoe model
Bike model

Because I used to frequently use Maya and Substance painter to model and create textures, it would be more time-saving and easier for me than making them in UE5.

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