Week 7: The scene production process in UE5 (3)

This week I repeated and modified the earth and black hole that I learned how to make before. However, because I felt that the previous style, rendering level and effect did not achieve the realism I expected, so I decided to make it again and improve the details more. To discover more ways to improve the quality of my lenses and renders.

First, create a sky atmosphere in UE5.

Then, importing the map of the Earth and the map of the atmospheric cloud layer

And then connect the nodes to create the material, It should be noted that it is necessary to create a map for the Earth’s shadow part, so that there is light in the Earth’s shadow part and a more realistic effect can be achieved.

Add some special nodes to enable cloud mapping to move around the Earth, resulting in a more natural effect.

Finally, adjust the lighting to check the overall effect of the earth.

Then there is the content and quality improvement of Black Hole

In UE5, my black hole is created by various nodes and function equations, so I need to check and debug these data to achieve more effects, such as the rotation of the black hole aperture, density, flow speed, frequency, light Halo, color, etc. After constant testing and rendering, as well as looking at reference images, I finally decided on the look I wanted.

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