- Rigging
This week’s task is rigging. I am responsible for the rigging of all models. I use adv5 to bind the bones of characters in Maya.



- Thoughts and reflections
During the process, I encountered many problems and troubles, such as the mouth of the face of the model could not be bound to the weight; the cloth doll weights consistently go wrong, difficulties being fixed etc.
In the process of solving the problem, I asked my classmates and kept trying to find out and solve the problem. This is a process of continuous exploration. After trying and finding solutions. Fortunately, I finally solved this problem.