Week 18: Select a new reference action

Sessions with George

This week in George’s session, George analyzed the need for more upper body movements in my animation. George provided me with feedback and assistance, and ultimately provided new examples and ideas for action reference.

Feedback: Don’t shake your body too much. Adding more hand and upper body animations would be better. It is recommended to record a reference video, but reduce your speaking time by half.

George provided me with four more suitable reference video actions.

I recorded a new reference video including upper body animation and sent it to George on weekends. George quickly gave me feedback and suggestions to help me shoot better reference videos and create blockings.

Here is the new reference video I recorded and began making blocking.

This is my blocking and trying to create a spline.

Part of Project 2

The progress of Project 2 this week is character creation, and I am also using the MetaHuman creator that comes with UE5 to create character models through software programming and matching materials.

Exporting character to UE5 through a specific method and matching bones and binding is a technical task. I learned and tested through tutorial videos to understand the sequence of steps and logical principles.

Summary of this week: This week, I learned how to create character models in MetaHuman Creator, then import them into UE5 through special methods, and match them with bones and bindings to facilitate the need for animation in the future.

Leave a Reply

Your email address will not be published. Required fields are marked *