The main process this week is to create the characters and animation for the first scene, based on the animation script. The first time I tried to create an animation in UE5, I felt a bit uncomfortable at first because I used to only set keyframes in Maya.

This is the content of the animation script I wrote myself, providing detailed animated text descriptions for each shot, so that I can create animations clearly and logically. It provides convenience for my animation process.
The following is the process of creating an animation, constantly modifying and adjusting, and using my own performance as a reference to make the animation more natural.





Unlike Maya, in UE5, keyframes are set not with the “s” button, but with the “enter” button, and the animation time interface is also different. However, the curve editor is the same, and I can use it to modify many animations, which is also more convenient.