Week 15, Final Work, Reflection and Summary

This is the final video of my graduation project and its showreel.

Nolan’s film, INTERSTELLAR, is a reflection on time and space, family and destiny, love and eternity. This is also what I want to show and express in my graduation work, and through this short film I want to express my memories for my grandfather who has passed away.

https://vimeo.com/889613179?share=copy
Inevitable

My Final Production wants to express is: Everything is predestined, just as it is known that the end of the universe is the black hole. Loss and accidents run through the lifeline of life. Even if you know this, you should still remember how precious you are to be alive, and strive to live a wonderful life. You should live well with the love of the relatives who have left you, It is the only way to make the memory of relatives who passed away always be remembered and never be forgotten. Cherish what you have now, cherish the people in front of you, and live a positive life. Remember, love is always bigger than a black hole.

https://vimeo.com/890671641?share=copy
Showreel

This is a demonstration of some of the processes I made.

Reflection and Summary:

This is my first time trying to use UE5 to produce a complete animated short film, which is a big breakthrough and progress for myself. Because the whole process of production is relatively difficult, and I need to be responsible for the entire process alone, including pre-design, script writing, character and scene production, animation production, lighting and special effects post-processing, rendering settings, post-editing and sound effects, etc. , these add up to a very large workload.

Planning and time arrangement before starting is very important, which helps me clearly know what to do at each stage. When I’m confused and don’t know what to do, it can give me direction and encouragement, preventing slow progress and low work efficiency. However, due to the large amount of work and my pursuit of details, repeated adjustments and countless re-renderings, I was almost too late to complete the task within the specified time. Fortunately, I finally completed my work excellently.

Because it is my first time to use UE5, a large part of my time is spent learning how to use UE5, because the scenes I need to create are quite difficult, such as simulating the ocean, simulating black holes, simulating the earth, snow mountain models, dynamic plants, etc. So I have spent a lot of energy and time constantly learning and becoming proficient in the use of UE5. Overcoming many difficulties, constantly trying and accepting failure, I was able to complete one scene after another. This is a process of constant reflection and then overcoming difficulties.

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